![imperialism 2 strategy imperialism 2 strategy](https://steamcdn-a.akamaihd.net/steam/apps/849840/ss_99a37c7166dadc5f1d2f2b56ca66a9bf4e8ba540.800x600.jpg)
Combining elements of resource management, economic trade, exploration, diplomatic wheeling-and-dealing, and military conquest, Imperialism 2: The Age of Exploration challenges you to leverage New World wealth into Old World dominance. You must skillfully parlay discovery into riches and gather enough power to dominate Europe’s political landscape. The need to build extra ships for every overseas province you capture can get demanding.The New World lies open before you, ripe for the taking. I mostly play the randomized maps because i feel that France has the starting advantage at historical start. This means that i can confidently give command to the AI because most fights are sieges anyway and they are mostly the same everytime. It has nice tactical combat and -i love when games do this- if you put automate combat (default is on) AI will fight exactly as you would fight manually. For example it uses power ratings to choose which to attack first so you must never be the weakest because bottomfeeding lol! It has interesting diplomatic options like trade subsidies to compete for buyers or diploannexing, the only problem is that it is much easier and quicker to conquer a minor nation than to bother buttering it up for diploannex.Īlso it has good AI, well i at least did not find any faults with it. This might hurt your immersion but the game WORKS as a game. Or trading, minor nations buy commodities from you, but when you conquer them their people suddenly don't, that is you can't sell to people who you control (this game doesn't have Vicky's pop models after all). Let's say you are France, the most populous country in western europe. The game is obviously designed as a game first simulation second. Soon we'll have subforums for dating games, Japanese dating games, Korean dating games, Bioware dating-rpg hybrids, puzzle games, puzzle games on iPhone, puzzle games on Android, console games, console games run on emulators, console games run on emulators running in Wine, etc.īarbarians at the gate, I say.
Imperialism 2 strategy pro#
Following that same logic, I should start a thread about Steel Beasts Pro in the strategy subforum instead of here, because you occasionnally look at maps and can direct various units on the battlefield. And in the case of games like Imperialism, I'm rather baffled at the decision to start the thread here instead of in Strategy. Don't get me wrong, I've made sweet, sweet love to my share of sims, mostly flight and submarine stuff, but I don't have a problem with having them in the General Gaming subforum. There is no reason for us to subdivide the gaming forums ad infinitum for every genre, especially for more niche genres such as simulation games. So that's another way it can feel totally different. However, another difference is that Imperialism is all direct inputs, whereas Paradox games are usually indirect inputs. The Commissar is correct in his analogy to Victoria. The lack of customization or filling out an empty world can be off-putting. Some people really like making their own civilization. It worked really well.Īs for being better or worse than Civ, it's hard to compare them.
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So you can rush research, but it becomes very expensive to do so. Each consecutive increase in funding gives a lower increase in research. There are specific projects that you research, and you decide how much you want to fund each project each turn (it's been a while, but I think it's in $100/turn increments, might be 1000). It has a really interesting research system. Still, there was a lot of cool stuff in this game. The time period seemed less interesting to me. Imperialism 2 I never quite grasped as well. I must have played 100s of hours when I was a kid. Diplomacy for example had fewer options than Civ Or MoO2, but felt just as interesting to use (if not moreso in some regards). Imperialism is the perfect examples of multiple simple systems coming together to create something more complex and interesting.